Combat doesn’t really get good until level 80. It’s such a slow burn. But the reason you need to do the 24 man raids is because it’s super important for the later story. It’s the only time they make you do an alliance raid. They don’t make you do any thing except dungeons and trials afterwards, which 99% can be done with their AI.
Luckily, the raids have a lot of people all the time and they’re so easy with maxed out level 50 stats.
Yeah I was annoyed when I found out I had to do the raids, but once I got started with them I had fun. Now that I’ve gotten past the parts where they’re slightly crucial for the story I see why they make you do it too.
I loved the crafting system in ff14, but there is a point where you can no longer progress unless you complete the main story quests.
Also why I stopped playing. The part around level 50 where it forced me to do big multiplayer raids. Nah. I just wanted to be a master craftsman!
For me, combat in that game sucked compared to ESO. But the crafting was amazing!
Combat doesn’t really get good until level 80. It’s such a slow burn. But the reason you need to do the 24 man raids is because it’s super important for the later story. It’s the only time they make you do an alliance raid. They don’t make you do any thing except dungeons and trials afterwards, which 99% can be done with their AI.
Luckily, the raids have a lot of people all the time and they’re so easy with maxed out level 50 stats.
Yeah I was annoyed when I found out I had to do the raids, but once I got started with them I had fun. Now that I’ve gotten past the parts where they’re slightly crucial for the story I see why they make you do it too.