• Pixel
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    24 days ago

    the UI for GIMP is so horrifically bad that I basically refuse to use it. Not like, on principal or anything, if it improves i’d be happy to give it a shot, but because every experience I’ve had with it has been pretty immediately negative, and finding solutions to problems I have seems more effort than its worth. I want gimp to be good, it’s a mature piece of software with a lot going for it, but it also feels like its design is kind of up its own ass, in a sense? It’s weird.

    • @cygnus@lemmy.ca
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      3224 days ago

      I know what you mean — it’s like a 90s design paradigm that doesn’t take current conventions or best practices into account at all.

      • arglebargle
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        824 days ago

        Thank goodness. I hate most current UI.

        It’s funny that one thing I really liked about it was the floating windows and toolbar. Then everyone complained and they brought it all together. But now people I work with using software that we pay nearly a million dollars to license are getting all excited becuase they introduced… floating windows.

        • @DdCno1@beehaw.org
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          724 days ago

          The thing is, floating windows were absolutely useless in the age of 13 - 17" CRTs. On modern ultrawide or even just conventional widescreen displays, they make far more sense.

    • meseek #2982
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      2624 days ago

      Normally I wouldn’t take comments like this to heart. But I tried the latest beta recently after maybe 15y and wow. You’re totally bang on. I was stunned how bad the UI was. How bad the app was. Upon reading this, it all just sort of makes sense.

      I’m sad things are so bad on the Linux front that this is the most highly rated design tool. Linux community deserves better.

      • Pixel
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        24 days ago

        The sad thing is like, it’s an INCREDIBLY mature piece of software. It’s well regarded for a reason. But if a piece of software requires that I fight with it to get it to behave how I want, that maturity has zero value at all. It kind of feels like a microcosm of Linux itself like 10-15 years ago, when I was tinkering with it in middle and high school. It’s functional, but it asks you as a user to change how you think about using something like it in the first place while also forcing you to make concessions that seldom seem worthwhile.

        And if Linux at large can get there, with things like proton and flatpak and Wayland and mature desktop environments and whatever else, gimp can too. But it seems like it’s got a contributor base of people that like it’s weird eccentricities, and take the UX development companies like Adobe and affinity (now canva) have invested and just shirked it on principal. And like, I get having an aversion to those sorts of companies/projects/developments, there’s a lot of dark patterns there that are concerning. But I also feel like the kind of Linux user that defends and possibly enjoys GIMP in its current state is content fighting with their machine and the software on it, and forgets that there’s value in taking joy in interacting with your computer. Good UI and good UX are implicitly valuable (not to mention the accessibility benefits, but that’s a whole different conversation), and I feel the FOSS space forgets all of that completely. It’s a shame.

        • meseek #2982
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          824 days ago

          Yeah spot on. It’s pushing 30. And what’s even more wild is that a road to good UX has already been mapped out. By Sketch. By Figma. By Photoshop. By Pixelmator. By Infinity Design. The list is endless. I haven’t seen anything stay so bad. In fact when I used it some 15y ago, I felt it to have been better than it currently is. The UI was at least close to Ps, which is actually quite intuitive (or used to be around 2019).

          UX is gold. I used Sketch for work (we have Macs at the studio) and then were forced to switch to Figma. Since Figma is electron, it can’t hook into the OS like Sketch can. That meant the loss of edge snapping, specifically the handles on the vector lines. I felt that tiny itty bitty little loss in my bones. It made using Figma as a whole belaboured in comparison to Sletch (which I feel is near the pinnacle of UX).

          Adobe Ai is also a good example of bad UX. That app is so backwards in the way it works and so eclectic in its feature deployment that you can’t just jump into it like you can say Ps. It feels like say Blender without any 3D knowledge.

      • @reka@beehaw.org
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        1424 days ago

        There’s always been a real stick in the mud attitude with GIMP. No matter how many people cry out about it’s confusing UX it’s always tried to serve the existing userbase rather than design to expand its usefulness to more people. I think this is a shame and is why GIMP never achieved what Blender has.

        I remember trying to use it the best part of 20 years ago when I wanted to make animated gifs. It was so hard to use it was easier to pirate photoshop/imageready. Then a year or so back I tried to use it as I had moved to being a Linux user and was kind of astonished that the UX was still so bloody hostile.

        I don’t think I’m a moron (though how many morons do… so take this with a pinch of salt) but trying to figure out how to do basic things like cut and paste, cropping etc. without reading documentation just goes hellishly wrong. Any time I take the time to follow a guide on how to use it I’m taken aback by how unintuitive it is and once I’m done I forget it’s idiosyncrasies immediately.

        I remember “gimpshop” being a thing at one point, which I never got to use but heard it used the processing of GIMP with a more photoshop like UX. Though I believe that project lapsed.

        Anyway, yeah it’d be nice in a world where things like GNOME have become such beautiful UXes that projects like GIMP have the courage to revolutionise themselves.

        • DuckGuy
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          423 days ago

          I remember “gimpshop” being a thing at one point

          Well it might be a different project entirely, but PhotoGIMP is still a thing.

    • @livus@mander.xyz
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      24 days ago

      Having spent ages trying to adopt it and failing like 20+ years ago it’s just crazy to me that every time I give it another chance, it still doesn’t have non destructive editing and is still a non-intuitive UI from hell. It feels like they want it to be like this.

      • @yistdaj@pawb.social
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        723 days ago

        They’ve been working on GIMP 3.0 for over a decade, which has non-destructive editing, as well as an upgrade to the UI toolkit (although actual UI changes are still to-do). They don’t want it to be this way, development has just been insanely slow. Mostly due to lack of developers and donations, although that has been changing recently.

        They planned to have GIMP 3.0 out by May, but with so many delays it might be a few months yet.

        • @livus@mander.xyz
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          223 days ago

          Good to know, will keep a watch for it.

          I really want to use it but always end up closing it in frustration and firing up photoshop.