• @teawrecks@sopuli.xyz
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    37 months ago

    I feel like a Linux desktop requires too much tinkering

    It depends which distro you’re on and what their priority is. I’m told that Linux Mint is very friendly to users. Ubuntu is also financially invested in making their OS as streamlined as possible. PopOS too.

    The more a distro is targeting a specific user experience, the less tinkering it has. You just generally only see those deliberate user experiences in the mobile space (android, steamdeck, etc.) where the user’s expectations are well defined. A desktop could be used for anything, and most people don’t even have a desktop these days, so there’s not a lot of financial incentive to design a user experience there.

    But at the end of the day, when someone says they “use Linux”, they almost never mean that they interface directly with the Linux kernel, but that whoever maintains the distro they run happened to choose to Linux.

    • @MJBrune@beehaw.org
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      27 months ago

      Mint is the distro I use. I started with it in 2008 after being on some free-only Ubuntu-derived distro for about a year. After that, I went to Fedora, Arch, Manjaro then Fedora, then finally back to Mint recently.

      most people don’t even have a desktop these days, so there’s not a lot of financial incentive to design a user experience there.

      I don’t know if that’s true unless you separate desktops from laptops. I think most Americans at least have at least one home PC. https://www.ibisworld.com/us/bed/percentage-of-households-with-at-least-one-computer/4068/ shows this to be true. As well as https://www.statista.com/statistics/756054/united-states-adults-desktop-laptop-ownership/ and I am sure more stats can be pulled up. I guess if you mean custom-built desktop computers that number is probably low but of things that need to run a 32-bit/64-bit desktop environment computer, there is probably one in every house.

      • @teawrecks@sopuli.xyz
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        17 months ago

        Yes, desktops and laptops are two different form factors that address completely different use cases. Laptops made up the “mobile” market before the smartphone era. The power/thermal requirements, as well as peripherals for a laptop all need a completely different solution to create a reasonable user experience. Desktop UX innovations haven’t seen much recently beyond all-in-ones. Most people these days don’t even have a desk they could put it at, let alone enough room at the desk. And the under 18 crowd does everything on their phone or on a tablet, often not even needing a laptop.