And the only reason those are successful is because they’re just very entrenched in large corporations. They’re successful if the users are forced to use their stuff, but nobody loves anything Microsoft makes, so they always fail on the consumer side (Xbox and gaming in general being the exception, I guess).
That’s true of Xbox too. Two decades and all they have to show for it are the same washed up IPs from 15+ years ago, and a large checkbook. They acquire studios and IPs and bring them down to mediocrity.
And the only reason those are successful is because they’re just very entrenched in large corporations. They’re successful if the users are forced to use their stuff, but nobody loves anything Microsoft makes, so they always fail on the consumer side (Xbox and gaming in general being the exception, I guess).
That’s true of Xbox too. Two decades and all they have to show for it are the same washed up IPs from 15+ years ago, and a large checkbook. They acquire studios and IPs and bring them down to mediocrity.
Yeah, I guess here it applies as well, nobody loves windows or the Xbox itself, they just love the games that are exclusively there.
There aren’t many exclusives, and recently they’ve been bought. Forza is one of the only that come to mind when thinking of in-house.