• @fckreddit@lemmy.ml
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      9 months ago

      We don’t need super high quality graphics for every AAA production. Sometimes, Just good enough graphics, but with better interactivity with the environment like ToTK and Baldurs Gate 3. I mean , I love RDR2, but honestly, shrinking horse testicles is a bit too much attention to detail.

      As an example, cell shading of ToTK still looks amazing and far more enduring as a graphics style. Also, Elden Ring, arguably has worse graphics than RDR2 or the latest CoD. But, because of it’s amazing art direction it will age pretty well.

      This can help really reduce the high dev costs.

      • cdipierr
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        149 months ago

        The horse testicle physics are the heart of the game, and we should be boycotting any game that doesn’t have them!

        • @Krauerking@lemy.lol
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          59 months ago

          Game developers are scared of having to put horse testicle physics in their games but they need to understand this is the new standard!

          They just are scared of having to actually watch horse testicles and truly understand what makes them work but that’s just laziness talking!

          • cdipierr
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            59 months ago

            I’m done giving developers a pass for not even putting in the minimum. Larian and Bethesda didn’t even put horses in their games because they’re so afraid of rendering the sack.

            Everyone says Phantom Liberty will finally redeem Cyberpunk, so I can only assume CD Projekt has spent the past three years creating a perfect horse with the most dazzling balls we’ve ever seen. Can’t wait for those RTX and DLSS 3.5 rendered oysters.

      • @SheDiceToday@eslemmy.es
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        69 months ago

        … As someone who hasn’t played RDR2, or really paid attention to it… What? There are seriously shrinking horse testicles?

        • @fckreddit@lemmy.ml
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          69 months ago

          Yeah, Horse testicles shrink in cold regions of the map. It’s kind of a dumb detail to be honest.

          • @FaeDrifter@midwest.social
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            19 months ago

            I need to know if this detail was in release notes, or some player found it by repeatedly checking his horse testicles.

    • @nooneescapesthelaw@lemmy.ml
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      59 months ago

      Thats what this Spencer guy says in the email:

      Over the past 5-7 years, the AAA publishers have tried to use production scale as their new moat. Very few companies can afford to spend the $200M an Activision or Take 2 spend to put a title like Call of Duty or Red Dead Redemption on the shelf. These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year. The issue these publishers have run into is these same production scale/cost approach hurts their ability to create new IP.

      • @RightHandOfIkaros@lemmy.world
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        29 months ago

        Even if it does, thats still too much money. How much money did Hollow Knight spend on marketing? Or what about Terraria? Or Minecraft pre-buyout? How much was spent on marketing for games like Deep Rock Galactic? I can guess probably less than $100 million each. Maybe even less than $10 million.

        • @alokir@lemmy.world
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          29 months ago

          You’re listing outliers that did well despite their smaller marketing budget. There are tons of great games from smaller studios that get buried because nobody knows about them.

    • P03 Locke
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      29 months ago

      They are at the point where they equate video games with Hollywood.

      • @jonne
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        119 months ago

        AAA video game budgets have surpassed Hollywood years ago.

          • @jonne
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            9 months ago

            Yeah, way more work went into something like GTA V than any movie. The script alone is orders of magnitude longer.

            • @RightHandOfIkaros@lemmy.world
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              9 months ago

              Well I don’t know how long the GTAV script is, but A Girl Who Chants Love At the Bound Of This World: YU-NO came out in like, 1996 and its script has ~1,300,000 words in it.

              That’s more words than Mass Effect 1-3’s scripts combined.

              That’s about 100,000 words less than the combined scripts of the entire Metal Gear Solid series excluding MGS5.

              And YUNO was made by like, 25 or less people I think. At a time when making computer games was not so easy. They didn’t have the tools that make game development easy like we do these days, they mostly had to write their own software and had to deal with a lot of hardware limitations.

              Effort to make good games these days has actually gone down a lot. There is really no excuse to have such a massive budget and still release a bug ridden, unfinished mess.

    • ampersandrew
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      29 months ago

      They can still have similar production value and not be open world games that take 80 hours to finish. It just makes far more sense to me to bet small with tons of projects than to bet big with only a few, because then you’ll find the PUBGs and the DOTAs that Phil is talking about eventually.