To be frank I hate survival horror. Zombies don’t do it for me. I got recommended this game as “well made” and “tests your decision making skills”, and my backlog was running thin so I said sure, what the hell, let’s out-decision-make some zombies.

20 minutes of intro and 8 hours later, my mind is blown. I can’t remember when was the last time a game has gone full “let’s see you think your way out of that, tough guy” on me like that. The closest thing I can think of is the later floors of Slay the Spire, and even that doesn’t quite capture the full extent of the mind fuckery going on during every second you spend at that police station.

Where do you go now? - Everywhere’s interesting, but you need to decide where’s the best payoff, and go for it. You have a small and meager bag, so what are you taking with you? - Every item is useful and important, but you need to separate the nice-to-haves from the got-to-haves. Crap, this seems like a bad situation - do you tap into your pile of 7 shotgun shells you’ve accumulated with infinite patience for the past 3 hours? You’re going into a new zone, are you really feeling brave enough to go it minimal with a gun, a knife and a healing item, and hoping for the best? But on the other hand if you burden yourself with a grab bag of supplies ‘just in case’, what are you going to do when 20 minutes into your excursion you run into a large critical item in the middle of nowhere, and then you have to decide which one of your precious pieces of survival equipment goes in the trash? Or are you going to backtrack all the way to the nearest safe room to deposit items then all the way back – which is an infuriating experience, incurs the risk of running into various costly surprises on the way, and most of all is an admission that now you’re paying the price for your weak risk management aka cowardice? How do the alchemical properties of red pot plants play into this decision? What room was that safe in again? Integrals, matrices, cosines floating around your head…

If you’re the kind of player who can appreciate an experience like that, I really can’t recommend this game enough. After the police station it gets more action-y, but those 8 hours alone make the game worth it.

  • @BinarySystem@partizle.com
    link
    fedilink
    610 months ago

    It’s much older but the RE1 remake for GameCube has that same stressful (in a good way) gameplay you’re describing. Looks pretty good for how old it is too in my opinion. It’s the only RE game I’ve finished cause I’m a wimp 😅

        • @Erdrick@beehaw.org
          link
          fedilink
          210 months ago

          RE2 on PSX was my first.
          I had two distinct feelings of extreme dread and true primal fear.
          One was the first sequence, attempting to maneuver through the burning zombies.
          The next was the morgue, even knowing as I walked in exactly what would happen.
          I’ve never since then felt such and emotion in life that compared.

          • @BinarySystem@partizle.com
            link
            fedilink
            210 months ago

            I remember getting to the police station, exploring a little bit, and then immediately noping out of playing the game 😅

            • @Erdrick@beehaw.org
              link
              fedilink
              29 months ago

              Would that be the original or remake?
              Not that it really matters… they are BOTH pretty terrifying.

              • @BinarySystem@partizle.com
                link
                fedilink
                19 months ago

                The original PS1 version. I’ve never played the remake but I really like the concept behind the tyrant. Ensuring I’ll never play it xD