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Cake day: June 20th, 2023

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  • off the top of my head, gamma world, mutant crawl classics, Mutant (and its more modern version mutant year zero).

    Mutants and masterminds depending on your definition of mutation, since its more like “superhero marvel mutants” than like “radioactive mutants”

    Monte cooke games also has a 5e supplement called “arcana of the ancients” that includes mutation rules that are pretty good IMO.

    I dont know if it will include it, but i am like 90% sure the upcoming mystic punks from exalted funeral is going to have something to do with mutants.











  • I really like the sentinels comics rpg - https://www.greaterthangames.com/pages/sentinel-comics

    It’s based on the sentinels of the multiverse card game, and has a really unique system. Basic low down - every roll you have die based on a “stat”, a power, and your (or the scene’s) status (green, yellow, red).

    On a basic roll, you always take the middle die as your results. Powers might alter this or do something extra.

    So for example, let’s say you have super strength as a stat for a d8, a power die of a d6 for the power you’re using, and a d6 for your current status (green). You’d roll all three of these and take whatever value is the “middle” result (so like d8 - 2, d6 - 4, d6- 5, you’d get a 4).

    Powers might do something like “deal damage equal to the lowest die, but heal an ally for the middle die” or “deal damage with the highest die, but take a penalty equal to the lowest die”