

Because it’s a lot of work to remake a game. Besides SS2 doesn’t really need a full remake.
Because it’s a lot of work to remake a game. Besides SS2 doesn’t really need a full remake.
This is just wrong, the compiler (and linker) knows exactly what the program does as it has the ENTIRE source code available. Compilers have been so good the last 20 years that it is quite hard to write things faster in assembly/machine code.
One of the harder parts about assembly is keeping track of which registers a subroutine uses and which one is available, as the program grows larger you might be forced to push/pop to the stack all the time. Inlining code is also difficult in assembler, the compiler is quite adept at that.
It might have been true up until the 90s, but then compilers started getting so good (Watcom) there was rarely any point to write assembler code, unless there was some extremely hardware specific thing that needed to be done
The SS1 remake was amazing. But you have to remember the amount of work it takes to remake a game, SS1 was in development for many years.
SS1 really needed a remake, SS1 had awful controls and cumbersome UI, combat was also a bit fiddly.
I would say SS2 is much closer to a modern game than SS1 was, so I’m not surprised they decided to remaster it. I would also be surprised if they earned back the money they spent on that remake.
Remaking a game basically means creating an entire new game, then ensuring that it acts the exact same way as the original. The remake is most likely not written in the same game engine as the original so that means A LOT of tweaking to get gameplay, combat, triggers, event handling etc. to work the exact same as it did earlier.
I just wish people would understand how hard it is to make a game. Changing the game engine could easily set the team back 1-2 years.