

Oh, I’m dumb - that makes more sense. Thank you!
I like to start projects…finishing them is another story.
My major projects I would like you to check out (open source): Chinese Language
‣ Learning App: https://greenants.github.io/HSK-3.0-Study-Game/
‣ An Abstract Board Game: https://github.com/GreenAnts/Amalgam_Webgame
I am always looking for contributors to help out.!
◉ Community Forum: https://unfinishedprojects.flarum.cloud/
◉ Patreon: https://www.patreon.com/c/UnfinishedProjects
Thanks for reading my profile :D


Oh, I’m dumb - that makes more sense. Thank you!


Because you mentioned it might be a bug, I want to see if I am doing this correctly:

It says pending, and I remember this was one of the issues when I had bot fight mode on in cloudflare and the following of user profiles wouldn’t work in /world.
Is this the similar to the same issue?
Is this how I would correctly be adding an incoming community to a “similar Communities” section?


Well, I’m glad I wasn’t crazy then. :)


Yeah, but it was empty for me. Might require login or something. Or maybe there are just no related communities?
Eh, either way - not a big deal lol


Ok, that’s good news! Also, I checked the activitypub.space, and see they have a related communities section, but it wasn’t clickable for me (maybe it just requires login, or some other simple issue inm missing) - regardless that is a great feature and might be a good way to pull content into the forum without muddying the content within my primary categories. :)


Thank you.
Overall, I appreciate the detailed response :)
[Edit, for archival purposes]: I looked into Anubis, and it looks like a great option, but I have my nodeBB forum installed via Cloudron, and just a quick rudimentary search reveals that it may be difficult to set up alongside Cloudron. This post: https://forum.cloudron.io/topic/13957/deploying-anubis-ai-crawler-filtering-on-a-cloudron-server/7 shows an example of using a second vps to accomplish it, but …well it requires a second vps. If anyone comes up with a solution in the future and stumbles across this post, I’d love to hear how you worked it out.


Can mbin browse Lemmy/piefed? I would love to only use one app/login if possible. If one application can correctly view/post to each service - then it would seem logical to just use the one. I might switch to mbin If it can browse Lemmy content.


Oh most definitely, lol


Oooh, can I shamelessly plug my abstract strategy game I’m working on? https://github.com/GreenAnts/Amalgam_Webgame/tree/main
It’s completely free, open source, and licensed to the creative commons. But still in development. (Looking for contributors to help out though if you or anyone else is interested)

Pretty cool! Be neat to see how it can be used in application


Yeah (it’s not extremely optimized for mobile yet, sorry).
As for the suggestions, thanks - I’ll definitely look into that library as well :)


The rules page on the main website is placeholder text - for the actual rules you need to watch the video or read the rules documents linked above. Planning to set up the main website rules page with more of a “tutorial” walkthrough type of experience, or animated gifs - just haven’t gotten to it yet.


That ui is actually tabletop simulator, but it’s playable in 2d on screentop.gg for current multiplayer (send a link to your friend) or against the AI bot on the main website.
https://screentop.gg/@Anthony/Amalgam
And yeah, It would be pretty simple to 3d print and play. The biggest thing is that the board isswlf is a bit large at full scale ~25 inches in diameter


Thanks! I cross posted :)


Thanks! Don’t expect much from the actually not you play against, but it will hopefully at least give you a feel for how the gameplay works ;)
If you remember/have the time to follow up with any feedback after you try it, id love to hear your thoughts (good or bad)


Yeah, it does take a bit of movement to set up, and I’ve tohed with the idea of drinking down some space, but as you learn to chain nexus movement (pearl and amber pieces together) as well as swaps and jade launches, movement can be sped up quite a bit. Also, with the range of the abilities it can get a bit too cramped (although of course ranges could be reduced)
Mostly what I’m getting at, is that I need more okay testing from experienced playtesters (that actually have gotten fairly decent at the game) to make an accurate decision if a smaller board would be a good idea or not.
Thanks for trying it out and the feedback though :) I really appreciate it! If you have any more feedback, I’d love to hear it!


Yeah, I have a bit of a longer reply in one of the cross posts, and I’m too lazy to type it all over again - but largely I’ve kind of accepted that I won’t be a programmer. Mostly its just about getting this one specific project finished (because it’s not about the actual software as much as it is about the board game, for me).
I’ve picked up and abandoned this project so many times, but each time it seems I get a little bit further - so baby steps I guess lol. More-so, I’m just hoping to get something that is “good-enough” to get people interested and playing the game - and since the game is open source and creative commons, maybe someone from the player base will get interested enough to make it properly.
I’ve tried to become a programmer in the past (and actually changed career fields after realizing it wasn’t for me) - but with new LLMs, I’ve figured maybe I can get by enough to at least patch something together that’ll pass as a demo. Being honest with myself, I’m not going to invest the time or effort to become “good”, especially on top of my day job.
But of course, I appreciate your input, advice, and time to reply :)


Yeah, I get that - and I knew it was a long shot trying to find help.
And I totally get what you’re saying, and I agree, but if I’m being honest with myself I’m not really trying to become a programmer (I’ve already tried in the past, before AI - and I’ve realized I don’t have the motivation/persistence/attention span to become a good programmer. I actually changed career paths when I was younger because of it)
Not that this helps, but my goal is the board game - I’ve been working on this board game for over a decade, on and off - and this is my attempt to make it actually accessible and a shot of actually being played by others. My hope is to maybe get a “good enough” version/demo that is playable. If the board game ever gets enough players, then maybe an actual programmer will come along and create a proper application.
I know that’s not really a likely scenario, but it’s the best bet I have at the moment without actually paying someone to make it. And I don’t have the money to pay someone to make something that is literally just a little hobby/passion project I’ve been working on. I’ve made the actual board game Creative Commons in the hopes that maybe someone might find the game interesting and be willing to work on it as a hobby as well.
Ehh, sorry - a long tangent without much substance. But regardless, I appreciate your advice - and it’s solid advice, but being honest with myself it likely isn’t something I will pursue.


Yeah, I’ve been trying to use the LLM to help me make a hybrid system with hueristics/MCTS, but I think it mostly comes down to I don’t know or understand enough about these AI systems to correctly guide the LLM. As for the main game, I know just enough programming to tweak and guide the LLM as a tool to make what I want, but it’s somewhat a shot in the dark trying to navigate creating an AI system. I think if I have to continue on my own, I may just need to start doing more research on how these systems actually work.
Also, the board game, I’ve come to realize is actually quite complex compared to many board games, and has a very high number of possible moves, and varies heavily upon search depth - so I think I’m kind of starting out in “hard mode” if I’m correct.
It’s me, the same person - just commenting from Lemmy/piefed. hello me!