Lorem ipsum

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Joined 6 个月前
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Cake day: 2025年6月4日

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  • I’m playing Nightreign. Just bought it this week. I’m still unsure. The moment-to-moment gameplay is fantastic. Smooth Elden Ring combat with the new dash, no fall damage (!), nice character skills to explore… But I don’t know if I like the gameplay loop. When I wipe to the three dog’s, I have to try very hard not to think of it as a 30 minute run back. I also lack a significant amount of game knowledge, which feels alien coming from ER. With my strategy at the moment, I get almost garantied to The Dogs (Trisephalos?). But you know, every 30 minutes. After I beat the first expedition, I’m probably going to look up a guide.


    Favorite areas? Design-wise: Otherworldly. The Nightmare in Bloodborne, coming out of the cave in the Nightmare of Mensis and seeing Mergo’s loft at the peak of the Nightmare is still one of my favorite Gaming moments. The dread-filled creepiness of the Research Hall in the DLC, makes me still shudder.

    This brings me to my next type of area that I like: Area with branching paths. Yes, how novel, someone who likes branching paths in a Soulslike.
    This type of area adds for me not only to the exploration, but also replayabilty. I’m still finding new paths through the Shadowkeep. Stormveil Castle comes to mind: A super linear path to the main boss, but so many alternative paths you can take to Godrick and so some much more to explore.













  • The Deflecting Hardtear is very viable on Malenia. It’s not really about the damage, but the stance damage. She has very low stance, 80, and the Deflecting Hardtear doesn’t just increase the damage from guard counter, but also the already high stance damage. So you can stance break her in 3 or even 2 guard counters. Yes, she heals from the guard counter damage, but the real damage is in the critical attacks that you get after stance breaking her.

    Waterfowl Dance is another beast: the Tear creates an interesting gameplay dynamic: if you use guard counters, you survive, but she heals. So the question becomes: Can you dodge Waterfowl sufficiently to survive? Personally, I can dodge the attack decently if I have a bit of distance from her, but struggle at close range.

    Here is the part about Malenia from an RL1 guide. Very informative even for non challenge runners. Here, a couple minutes into the segment, is the part where he talks about the usage of the Deflecting Hardtear against Malenia and why he paticular likes it.








  • I have quite a few characters I like that have NPC summons like Lucatiel and Berhard in DS2 and Gascoigne and Melina and… . But I don’t like them for their role as NPC summons, I like them for their other character and story beats.

    The most creative interaction lore wise is the Volcano Manor Questline. You can kill off your own NPC summons. Tragoth according to his gear spent his entire life assisting Tarnished in the Lands Between. You can summon him yourself three times (Radahn, DTS, Makar), and then you can go kill him. His summon signs will disappear when you kill him, and his projection in the Radahn Festival also.

    But still all around I must say my favorite summon is Igon. CURSE YOU BAYLE Getting looked in Elden Rings most cinematic fight with the angriest man in the world, with banger lines and fantastic voice acting. I love that guy. Also awesome lore: the greatest Drake Warrior, who crawls up the mountain for one last fight. He is Ahab and Bayle is his white whale.


    Video Games this weekend? Nah, no time. I’m traveling, visiting family…


  • I quite like the open world in Elden Ring, fantastic scenery, encounters, exploration etc.
    I like the open world of the DLC even better. You can go everywhere, except for the final dungeon immediately without fighting a single boss. That way you can really curate your experience, which adds for me personally a huge replay factor. Standing on the Suppressing Pillar and seeing the entire DLC and if you know where to look, almost every secret, is one of my favorite things.
    SotE is probably my favorite Fromsoft DLC (followed by Old Hunters).

    If you give it another try many of the Remembrace Bosses in SotE are actually parryable: Rellana, Midra, Radahn, Romina. For many that makes the fight quite a bit easier. Some people say, that parrying Consort Radahn gives you more control over the fight, I can’t party that guy for the life of me. Rellana as a party fight is quite enjoyable (I beat her like that on my first playthrough). Parrying Romina is more difficult, but you need only one party for each critical.

    Guard Counters are also a big thing in the DLC. The Deflecting Hardtear from the first Furnace Golem allows you to perform deflections similar to Sekiro. This very powerful and might your playstyle more.