• Cyrus Draegur@lemm.ee
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      7 months ago

      WB sure would deserve it if, for instance, a hail of bricks came falling randomly out of the blue at terminal velocity to pummel all of their fancy cars to shit where they were parked at their lot.

      Be sure to never ever fly a remote control drone anywhere near a premises owned by WB, kids. Wouldn’t want to be implicated with a completely blameless karmic act of the gods.

      Bear in mind I am specifically saying nobody SHOULD do this.

      But I would find it very funny if it happened anyway :3

  • randomaside@lemmy.dbzer0.com
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    7 months ago

    My dudes, how does wb keep making the worst decisions possible?More tax breaks? How are they making money off of this move?!

    • BarbecueCowboy@kbin.social
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      7 months ago

      They’re making money in the short term by cutting costs. Maximizing perceived profitability likely in preparation for a sell off. You see it all the time, but it’s rare to see it happen to something where the consequences of that are so public.

    • Skullgrid@lemmy.world
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      7 months ago

      Jazzpunk is one of the best “point and click”* adventure games

      *yeah, it’s first person, but it’s basically a point and click adventure, you walk around click on things and they tell jokes. what other genre does it fit into? FPS?? Well, I guess the wedding quake minigame is an FPS , but then you need to count the beat up the car minigame as a fucking fighting game.

      • bionicjoey@lemmy.ca
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        7 months ago

        Jazzpunk is one of only two games that ever made me laugh so hard I cried. The other being Octodad.

        • BlindFrog@lemmy.world
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          7 months ago

          I looked up octodad on steam - what’s the difference between dadliest catch and student edition?

          • bionicjoey@lemmy.ca
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            7 months ago

            No idea. I’ve only played Dadliest Catch.

            Edit: just looked at the Steam page, it looks like the Student Edition was the prototype game the studio made as a school project, which eventually inspired Dadliest Catch.