Rumors of Xbox not wanting to continue their hardware are now confirmed to be false.

  • BiggestBulb@kbin.run
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    9 months ago

    I feel like we hear this every single time though. “Largest tech leap in a hardware generation” very much means “we’ll bump the graphics a little, we’re still targeting 30fps though”

    • simple@lemm.eeOP
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      9 months ago

      I’d argue this generation actually did deliver performance-wise, most games release with a performance mode that targets 60fps whereas the PS3/PS4 generation felt mostly stuck to 30FPS.

      • BiggestBulb@kbin.run
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        9 months ago

        Honestly, that’s fair. Maybe I was being a little too harsh, plus this gen did come with more customizable settings (IE, setting to “performance mode” or “fidelity” mode)

        • PhAzE@lemmy.ca
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          9 months ago

          And often, the fidelity mode is close to or sometimes native 4k, whoch is impressive for a console. Remember when full 1080p was the push?

      • Patapon Enjoyer@lemmy.world
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        9 months ago

        Well, yeah, this gen is pretty much last gen but 60fps.

        Except when it tries to do fancy UE5 features or raytracing then you get that 30 fps with smeary FSR

        • TheGrandNagus@lemmy.world
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          9 months ago

          TVs have been 60Hz as standard for a long long long time. We’re talking multiple decades.

          Even in the CRT days, almost all TVs (in North America, that is) were rated at 60Hz.

    • echo64@lemmy.world
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      9 months ago

      30/60fps is always a developer choice. Not related to hardware capability.

      That being said, every generation console makers will make the most powerful hardware they can for the price point they are gonna charge. It’s not exactly like Microsoft have any secret sauce here. It’s the same amd/nvidia hardware choices for the price point they think they can sell at that anyone can make a machine with.

      • MeekerThanBeaker@lemmy.world
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        9 months ago

        I don’t know why you were being downvoted. It’s true. FPS is the developers decision. If a game had like 9 pixels on screen, they could make that game do ultra high framerate.

        Developers usually prefer better graphics over framerate however. I just hope that more games allow the choice between graphics, framerate, and a balance between the two… like with Hogwarts Legacy.

      • rdri@lemmy.world
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        9 months ago

        30/60fps is always a developer choice

        Yes, a choice to code and optimize the game properly or not is always the creator’s choice.

  • technomad@slrpnk.net
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    9 months ago

    Honestly, I don’t think I’ll own another console at this point.

    PC will have my focus.

      • Capitao_Duarte@lemmy.eco.br
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        9 months ago

        I play on both! I like pc for cheaper prices and some different games. I like my xbox to just “plug and play”, it is simple and I don’t have to keep verifying if it will run smoothly. My pc is kinda strong, but not super strong, so AAA titles a no go there

    • kingthrillgore@lemmy.ml
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      9 months ago

      At this point, unless the PS5 shapes up and offers exclusives that matter, I will probably do the same.

      • cdipierr@lemmy.world
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        9 months ago

        After the Helldivers 2 release Sony started talking about getting more aggressive with PC releases, so I think we’re going to see a lot less console only releases.

    • baatliwala@lemmy.world
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      9 months ago

      Game pass is too good for me to resist consoles tbh, the PC app is ass. I can’t be bothered at this point to buy an expensive PC to be able to play AAA games.

    • Altima NEO@lemmy.zip
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      9 months ago

      I’ve dropped buying them after the 7th Gen. 360 and ps3 were enough for me. My PC can do way more stuff anyway.

  • flop_leash_973@lemmy.world
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    9 months ago

    "And what we’re focused on there is delivering the largest technical leap you will have ever seen in a hardware generation,

    Pretty sure that is said by at least one player in the console game every time they announce new hardware.

    • UsernameIsTooLon@lemmy.world
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      9 months ago

      Ray tracing was the hot new buzzword after CP2077 showed off what consoles couldn’t at the time.

      Unfortunately the tech didn’t even mature on PC yet, at least not without upscaling and now frame gen to help get it to more pleasing framerates.

      • Carighan Maconar@lemmy.world
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        9 months ago

        Yeah I thought the same reading that.

        Even in the very game, CP2077, as impressive as it can be, it can also be just as disappointing. It’s still a nice technical marvel, but it’s not at all the gamechanger it wanted to be.

        And there’s games such as A Plague Tale Requiem where the baked lighting looks flat-out better in most scenes than the raytracing, since unlike the “realistic” raytracing they hand-crafted it to be unrealistic but fitting for the tone and atmosphere of the scene. So I turned it off again.

        I’ll be honest, so far the only game where RT universally made me go “I’ll leave that on, that’s awesome!” is Riftbreaker. And it has a comparatively minor effect there, but at least a purely positive one (CP2077 I prefer at native rez over RT + DLSS which gets a weird pseudo-blur even with carefully tweaked resharpening, it’s just part of how it renders I think as other games don’t have this issue).

        • kingthrillgore@lemmy.ml
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          9 months ago

          And all for prettier shinies. No offense, but SSAO/Cubemaps are still damn pretty looking and cheaper in terms of resources. For me, 2077 still runs like ass with raytracing even today.

      • RetroVideoGames@cwb.social
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        9 months ago

        Ray tracing in this generation was a classical case of “biting more than you can chew”. Huge distraction.

  • Omega@lemmy.world
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    9 months ago

    The biggest jump in the current consoles was the load times. I don’t think there’s anything the next gen could do to impress.

    • beefcat@lemmy.world
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      9 months ago

      Ray tracing performance that’s actually good enough for games to fully ditch rasterized lighting and reflections

        • beefcat@lemmy.world
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          9 months ago

          It’s possible with high end PC hardware today. Since when have consoles been 20 years behind PC?

      • Omega@lemmy.world
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        9 months ago

        That sounds a lot like the jump from HD to 4K. Which is to say a lot less impactful than the previous jumps and tech. And something a lot of people might not even notice.

        Are there other benefits to this? Like less work for developers?

        • beefcat@lemmy.world
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          9 months ago

          A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.

          Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.

          Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.

    • Katana314@lemmy.world
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      9 months ago

      It’s such a tragedy that Xbox controllers are the only major controller not to have any gyro. We could’ve had cross-platform shooters that allow for gyro ironsight aiming, or even allow it on PC (it’s currently a common option on Steam Deck, with some tinkering)

    • Patapon Enjoyer@lemmy.world
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      9 months ago

      Allow me to recommend the Flydigi Vader 3 Pro. It has Hall-effect sticks, gyro, back buttons, six face buttons, Xbox style trigger rumble and every button is mechanical. It also works on the Switch and Android

      • etchinghillside@reddthat.com
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        9 months ago

        The current limitation I’m finding with third party controllers is that I can’t bind the back paddles to what I want in Steam. I can only bind them to buttons that are available on the controller through their software.

        I like to use the back paddles as modifier’s like Ctrl or Alt or to apply an action layer to temporarily modify my other buttons.

  • Wirrvogel@feddit.de
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    9 months ago

    Microsoft has clarified that it wants its games to be experienced across various devices

    Microsoft, please give me streaming with keyboard and mouse. It is not rocket surgery ™ to do that and it is promised now for so long.