I’ll never understand these articles… Like, sure, that’s cool? Kind of like saying you can run Doom on a fridge.
I’m not going to play Doom on the fridge tho, and I’m not playing Portal RTX on my Steam Deck.
I guess for people that only have a deck for gaming this is more relevant, but still, why force ray tracing on a low power device??
Also Portal RTX changed some textures (like the portals) for some reason, I’d rather play the original instead.
You answered your own question: it’s for people who only have a deck for gaming. And the comparison to doom on a fridge doesn’t really hold, as the steam deck is designed for gaming.
Fair enough, I’ll just recommend them to go play the original at 60 fps and native resolution :P
Do you think it has to be about you? It’s not about you.
I’M gonna play Doom on your fridge.
Damn… okay, fuck it, does it have co-op? I’ll get some beers.
I think it does! Let’s warm up that fridge!
I guess for people that only have a deck for gaming
Given it’s primarily sold as a gaming device, I find it very odd that you frame this as the exception rather than the rule.
People whose only gaming device is a deck, not people that have a deck only for gaming :'D I’d use my computer instead for intensive graphics.
It’s all I have these days.
Well, and my switch.
The Steam Deck does have RT Cores, might as well use them for something lol
While raytracing is kind of neat, and this is kind of neat, I don’t really get the hype around it. I mean, there are options to make a game’s lighting look like 90% as good as raytracing, and not require obscene amounts of power. It’s kind of how I feel about really high res textures. Sure, it looks nice if you really stare at is, but 99% of the time, half the texture res is going to look almost just as good, save tons of space and gpu power.
I guess what I’m really saying is, art style is far more important than actual graphical fidelity. Elite Dangerous looks far better than Starfield.
It’s not about “staring at it”.
The difference in motion is night and day. There is nothing remotely comparable to ray tracing and no path forward for image quality that isn’t ray/path tracing.
Imho it should really be about global illumination and better and dynamic approximations for it. It’s like a switch that makes environment believable and beautiful. Lighting is the main aesthetic element of architecture (just my opinion).