Act 1 and at the first half of Act 2 ran pretty well for me, generally 80ish fps on max settings everywhere (6700xt @ 1440p). It’s after that when it started running like a three legged mare; frequent random slowdowns to about 15fps. I suspect that they got the game mostly finished and then started their optimization pass at the beginning, and just hadn’t got to the end of the game by the release date, which was moved forward last-minute to avoid Starfield.
The end of the game doesn’t look any more complicated than the beginning; suspect they just ran out of polishing time.
I think that’s might be because only act one was available during early access so that received the most playtesting by a broad range of specs
And act 2 had lower requirements. Many fewer NPC’s etc.
I’m running it on a fuckin Steam Deck without issue. The Deck can’t even run Apex without lagging like hell.
I have a 3080 that is maxing out in BG3, my buddy’s 3070 overheated
Really? Is he playing on 4k? If not I worry he’s got a lemon. My 3070 only had the occasional stutter in act 3 and I played on near-max settings on 1440 and rarely dropped below 50fps
How does this bode well? PCs are extremely varied, as far as I know consoles have known components inside that can be targeted. This isn’t the case with end-user PCs. So why does that translate to good tidings for us?
The series S is the lowest spec console that they are targeting. In order to get the performance they want out of it, they are trying to optimize as much of the game as they can. Those optimizations have decreased the amount of RAM, VRAM, and CPU load the game is using and those optimizations affect the PC version as well.
Thank you, I was under the assumption that the benefits of console optimizations are mostly known hardware. I just looked up the Series S, damn.
/stares in 3090