Xbox developer tools are on the way for AI NPCs and more.

  • Tronn4@lemmy.world
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    1 year ago

    Is this like the supposed cloud assisted destructible buildings that were supposed to wow us to death in Crackdown 3? But instead we got another severely watered down xbox 360 “copy and paste” game for the Xbox one?

    • russjr08@outpost.zeuslink.net
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      1 year ago

      Oh man, please don’t remind me of that disappointment.

      On the other hand, I felt like “Drivatars” from the Forza series were decent. They at the very least felt a bit better than the static randomly generated drivers. I’m sure others may have had different experiences though.

      Guess we’ll see how it turns out though.

    • Superb@lemmy.blahaj.zone
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      1 year ago

      Tying a game feature to the cloud is so moronic. You’re forced to either require an internet connection, or make the feature not affect gameplay at all. Not to mention the continuous cost of cloud compute

  • svedberg@discuss.tchncs.de
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    1 year ago

    The dialogue stuff is pretty interesting at least. As long as the models needs to run in the cloud and not on-device, I don’t see it catching on - but who knows in a few years?