In the first post I covered how kernel anti-cheat systems work at an architectural level: the callbacks they register, the memory scanning they perform, the detection techniques they use. All of that was theoretical, with small proof-of-concept drivers and WinDbg demos to illustrate each concept. This post is the practical follow-up. I wanted to take one real, production anti-cheat driver and see how much of its internals I could recover through static and dynamic analysis.