- cross-posted to:
- technology@lemmy.world
- cross-posted to:
- technology@lemmy.world
This Event main focus is on gaming and maybe they ibtroduce a remake of some horror game with raytracing for mac.
Nah, didn’t really happen. The chip updates are cool. I feel like… owning a beefy Macbook Pro and then running Windows might be the best deal for “Mac Gaming” ;)
My guess is Apple will announce 3-6 titles as a collaboration with some developers, rave about how M3 brings the power for high-end gaming, roll the games out, and they’ll do reasonably well. Then, Apple will promptly forget about gaming entirely until next year and do the same thing when they need something to put in the keynote…
Yup. Gabe Newell (boss of Valve) once said in an interview that Apple’s approach to gaming is to be super excited about it leading up to an event, announcing all kinds of support and upcoming stuff. Then a few months pass and they have completely forgotten all about it and that’s it. Then a few years pass, and another event comes up and it’s “Games! Games! Games!” again aaaand… forgotten. And on and on it goes…
Very obvious after the updates they did to the A17. It was mostly GPU stuff, and in particular things for games that make way more sense on a computer than a phone.
They added mesh shading, ray tracing, metalfx upscaling… So yeah… No surprise there.
Obviously that means the M3 needs to be based on A17. But at this point it’s likely it will.
It will be interesting to see if the game devs support them or not. And what the base configurations will be on the Macs. Because unless even their lowest end Macbook can play games comfortably, most devs won’t bother porting their games at all as the market would be too small.
I’m no expert but a problem with MacBook design seems to be cooling. This seems like a massive bottleneck to high end gaming on a MacBook?
No the cooling is not a Problem since Apple Silicon. The chips are silent and cool.
The Most Problem is, the Games are Code on X86 and not build for ARM64 or MacOS.