AMD has made an oversight in implementing their new technology that poses a significant issue for Counter Strike 2 players who have opted to utilize AMD’s AntiLag+. Recently, AMD introduced a new 23.10.1 driver allowing players to access this technology in the game. However, it has now been confirmed that utilizing this technology can lead to a ban.

Despite Counter Strike 2 being launched just this month, it has already earned attention from all major GPU manufacturers, each offering dedicated graphics drivers. AMD’s most recent release introduced Anti-Lag+, an exclusive feature for the Radeon RX 7000 series, aimed at enhancing responsiveness by optimizing frame alignment within the game’s code.

It has been discovered that manipulating DLL functions with AMD’s technology could result in a VAC ban. Valve may consider lifting the bans only when AMD provides an update for this technology. Until that happens, it is recommended not to enable this technology in the game.

The Anti-Lag+ technology is an improved tech that only works on Radeon RX 7000 series and RDNA3 based products. The tech is available in multiple games but Counter Strike 2 is the only that has reported problems with implementation. The game also supports NVIDIA Reflex technology, but Unlike Anti-Lag+ which works on a driver level, Reflex is incorporated into the game itself.

Tweet from @CounterStrike:

"AMD’s latest driver has made their “Anti-Lag/+” feature available for CS2, which is implemented by detouring engine dll functions.

If you are an AMD customer and play CS2, DO NOT ENABLE ANTI-LAG/+; any tampering with CS code will result in a VAC ban.

Once AMD ships an update we can do the work of identifying affected users and reversing their ban. @AMD"

  • 0110010001100010@lemmy.world
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    1 year ago

    It has been discovered that manipulating DLL functions with AMD’s technology could result in a VAC ban.

    So actively altering game code can be misconstrued as trying to cheat. Well consider me fucking shocked.

    • Dudewitbow@lemmy.ml
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      1 year ago

      Things like reshade and controller api modifcations redirect dll functions. The line is kind of vague about the specifics.

      Should people on steamdeck ironically be banned for how proton changes how the DX11 is read and converts it to vulkan?

      • Vilian@lemmy.ca
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        1 year ago

        Should people on steamdeck ironically be banned for how proton changes how the DX11 is read and converts it to vulkan?

        it’s just converting the call that the game make to vulkan, it’s different, it don’t touch game code at all

        • Dudewitbow@lemmy.ml
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          1 year ago

          Its not exactly, its a dll conversion. You overtake the dll the game uses and replace it with a different library. Same idea with reshade. You bypass the dll given by the game to use your own.

      • Scrof@sopuli.xyz
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        1 year ago

        Possibly not since Proton is Valve’s thingy, but who knows.

      • thepianistfroggollum@lemmynsfw.com
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        1 year ago

        Exactly. Steam should just run a check to see if they’re using the feature and ignore it if so. It can’t be that hard to read the amd config file.

        • sethboy66@kbin.social
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          1 year ago

          Then hackers would be able to bypass the anti-cheat by enabling it (or convincing the anti-cheat that it is enabled). DLL Detouring is common in hacks, and making a ‘get out of jail free’ card available would essentially make the anti-cheat pointless.

          • thepianistfroggollum@lemmynsfw.com
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            1 year ago

            I mean, the way that Anti-lag+ interacts with dlls is likely unique. My point is that this is on Steam to figure out, not AMD.

            Steam is erroneously marking legitimate processes as illegitimate, and behavior monitoring is a pretty well established security mechanism for virus detection.

    • dinckel@lemmy.world
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      1 year ago

      Not even purely just a CS/Valve issue, which is the worst part. Anything that runs BattlEye struggles with rampant unpunished cheating, and yet they successfully ban anyone running legit systems, or software that has nothing to do with the game. Somehow it’s only getting worse, because a bunch of new games are introducing Ring0 anticheats, that have access to way too much information, but still fail to do what they’re designed to

      • Dym Sohin@lemmy.world
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        1 year ago

        still fail to do what they’re designed to

        they were designed to create chinese botnet, and they will

        «anti-cheat» is the same as «anti-terror» — a gift-paper wrapper

    • lud@lemm.ee
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      1 year ago

      It’s of course easier to ban something that modifies game files without hiding it, than it is to ban something that tries its very best to hide its very existence.

    • XTornado@lemmy.ml
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      1 year ago

      It does results in bans of course but they sadly don’t catch up with cheaters fast enough… Or in some cases is difficult to catch on without the crazy anticheats we have seen complains about.

      • hackitfast@lemmy.world
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        1 year ago

        Not sure why people are downvoting you. I’ve been in about 2 Valorant games where I’ve seen people straight up get banned mid-match. It terminated the match immediately.

        On top of that, I’ve never seen obvious cheaters in Valorant. Go play Counter-Strike for long enough and you’ll find spin bots.

        Is rootkit anti-cheat sketchy? Absolutely. Does it work really fucking well? Absolutely.

        • HauntedCupcake@lemmy.world
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          1 year ago

          I think he’s being downvoted purely because of “iNvASiVe AntIcHeAt” being capitalised like that. It’s needlessly hostile.

          I think he’s right, or at least adding to the discussion, people just don’t like the tone.

    • ozymandias117@lemmy.world
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      1 year ago

      Professional players should all be using the same hardware and software configuration

      VAC is to keep the game fun for more casual players

      • kick_out_the_jams@kbin.social
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        1 year ago

        Professional players should all be using the same hardware and software configuration

        This would be a serious challenge in real-life and basically impossible online.
        You’re bound to encounter minor model differences unless you spend dramatically more on hardware.

        • ozymandias117@lemmy.world
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          1 year ago

          I mean… professionals always have to spend dramatically more on hardware…

          There are rules around the engines and bodies f1 and nascar drivers can use, there are rules around what shoes runners can use…

          A slimmed down operating system on a specific hardware configuration isn’t unreasonable

          • Scrof@sopuli.xyz
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            1 year ago

            F1 is still largely a pay2win affair with clear competitive advantages for having a bigger budget so not a good a comparison IMO.

            • alienangel@sffa.community
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              1 year ago

              Much more limited these days. F1 teams all have to stay within a budget cap these days, and while the top ones are still benefitting from the money they poured into R&D before the caps, ongoing investment is much more limited.

            • ozymandias117@lemmy.world
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              1 year ago

              That’s sort of my original point - bringing VAC into the discussion of “it’s a sport” isn’t very meaningful

              VAC has never, and will never, had an affect professional esports

            • Selmafudd@lemmy.world
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              1 year ago

              The worlds greatest cs2 player may live in a 3rd world country and never been able to afford a PC

              • csfirecracker@lemmyf.uk
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                1 year ago

                I see what you’re saying but you’re comparing $500-1500 for a PC to the millions of dollars you need to even prototype an F1 car, let alone transport and race it.

          • DauntingFlamingo@lemmy.ml
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            1 year ago

            I’d buy in to that. You could even do it the way NASCAR does it: here are the specs. You can buy it from us to guarantee you are in compliance, or if you’re good enough to replicate this setup you can use your own, but we’ll tear down your setup to inspect after every contest. The only changes allowed are peripherals

        • Dudewitbow@lemmy.ml
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          1 year ago

          Irl professionals dont use their own pc. They use a pc provided to them, and their own accessories thats tested before hand for any suspicious modifications.

          Online of course is unenforcable

    • ILikeBoobies@lemmy.ca
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      1 year ago

      Real sports let you change the source code

      Football

      Rugby

      Cricket

      Basketball

      Hockey

      Are all open source; it’s not that esports aren’t sports. It’s just most are advertisements not sports

      • WldFyre@lemm.ee
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        1 year ago

        That’s not a great argument. Real sports don’t let you change which rules you play by while others are still using the normal rules.

        What you described is more like making your own league.

        • ILikeBoobies@lemmy.ca
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          1 year ago

          What do you think open source is?

          If you’re using a modified version of something then you need other people using it too

          Code is rules

  • JokeDeity@lemm.ee
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    1 year ago

    That’s fucked, imagine having no idea, enabling it and being banned from a game you’ve been playing for years because of something your graphics card manufacturer suggested.

  • falcunculus@jlai.lu
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    1 year ago

    The game also supports NVIDIA Reflex technology, but Unlike Anti-Lag+ which works on a driver level, Reflex is incorporated into the game itself.

    This shows how Nvidia’s size and money allow it to improve its market position without necessarily having better tech. They may sign deals with game developers to implement Nvidia-exclusive features rather than have to tamper with DLLs and such.

    • Bythe@lemmy.world
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      1 year ago

      Or…you know… they actually provide a SDK for devs to implement it (unli’e AMD).

      • falcunculus@jlai.lu
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        1 year ago

        Not sure what you mean, obviously they must provide some bindings for developers to actually use their product.

        But it’s not enough to offer a solution — you need to get people to use it. Doing it this way means Nvidia has to go out and convince studios to spend the effort, provide assistance if necessary, etc — which plays to its strengths as market leader, because it doesn’t require their product to be better, it “just” requires more employees and business contacts.

        AMD, being smaller, instead goes for a riskier lower-level approach that needs less contact with developers, hopefully side-stepping the need to extend resources to drive adoption, because games get the feature “for free”.