I’m looking forward to playing it. I’m going to wait for 6 months for the game to stabilize. Because that’s my Bethesda tradition
The tech issues are blown way out of proportion, especially with scaling dialed in at 80%. Runs like a dream on my system.
On steamdeck it chugs in the cities but it’s still playable at medium settings.
The waiting 6 months isn’t just for tech issues, it’s for story patches, or inconsistency updates, or all the little modifications that make life easier.
Meh; the game isn’t even that buggy. Hasn’t even crashed on me yet, and I’m running the vanilla release with no patches.
But yeah, performance is a non-issue with the right mods, especially the free version of that DLSS 3 FG mod. In fact, there are a lot of good mods available already that make your life easier. Game has barely been out for a week and I already have 30+ installed.
That said, I can’t wait for the larger mods. This game needs some that make going into the procedurely generated areas less boring. Like land vehicles. Or small aircraft. Maybe some more towns in those areas. This is still the biggest game I’ve ever played, though, even if you don’t include the generated areas.
Mine is super buggy. I’ve found 1 mission I can’t complete. My achievements aren’t working, and I haven’t used the panel. Then this thing happened where I was in a conversation with an npc. They walked off mid convo. And the convo options disappeared but I was still in convo mode. I had to reload last save and get there all over again.
I’m just out of the tutorial missions. It runs fine though. I think all of my stuff is high or ultra.
My achievements aren’t working, and I haven’t used the panel.
My saves from the prerelease were flagged as modded. I assumed it was because the game wasn’t technically out idk. Ironically I got them working with a mod.
I’ll look for that mod. Thanks!
Playable at medium? With the lowest settings I get 20 fps…
what system? I have everything on high, 100% and FSR2 on. Never dipped below 70 on a 6900XT and a 5800x 3D.
3080 w 7700k
Why are you running scaling enabled if you are going to leave the render scale at max? Curious decision to me.
It’s like anti-aliasing, it’s called DLAA in Nvidia I think
didnt had any issues with the framerate so far so I don’t mind
Right, but it’s curious to me since that is the default behavior for the software. Render everything at 100% all the time. So why even enable scaling?
isnt it still rendering at a lower resolution internally and then getting upscaled? I thought the slider adjust the final output…
Maybe. I’ve been wrong before.
Really? I’ve seen lots of people complaining about loading screens. I’m playing on Xbox and haven’t had an issue with it. I’m 82 hours in and only really noticed there’s a few 2 second loading screens going from orbit to walking off the ship.
Star UI and no menu animation mods make this way more playable.
The console-ified UI is terrible, just as it was for Skyrim and Fallout 4.
Bethesda has never real done UI well. Even Morrowind and Oblivion had pretty bad UI and those were built for PC.
At least this one recognizes where the mouse is clicking, though.
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Its not bugs but QoL issues. Stuff like inventor management, map interface, triple loading screens, basic HDR support, absent FoV sliders, no DLSS support etc.
It is a great game, but has a lot of baffling QoL problems
“It’s just as polished as Zelda: Tears of the Kingdom.”
Sorry, I can only laugh so much at such a pathetic claim.
You can disagree with someone without saying that their opinion is pathetic.
I guess the Zelda franchise isn’t what it used to be then?
- Suit protection is apparently always depleted, even when it isn’t.
- The game randomly freezes my entire system at least once per day, if not more, requiring me to hard reset it.
- Followers & player character often are missing various body parts.
- The game crashes every now and then, sometimes even during saves.
- Sometimes assets don’t load properly, which bugged out a faction quest and boarding activity for me until I restarted the game and loaded an old save (which I luckily still had).
- Every time you close a menu (including the container transfer menu) there’s a whole bunch of graphical glitches coming from your character loading its assets back in.
- Player spacesuit isn’t taken off in spaceships even though I toggled the option in the inventory.
- Outpost containers chain link breaks if you manually add or remove items from them, sort of defeating their point as storage units.
- I somehow managed to break the rendering engine when I triggered the red mile airlock while tabbing out of the game, causing everything to be black. At first I thought I felt through the ground but I actually had to restart the game as reloading did not help and eventually also crashed the game.
- During a quest in New Atlantis I got stuck when I had to use the EM rifle.
- Lots and lots of possible sequence breaking that can bug out quests or other parts of the game.
- The armory module just deletes all stored items when you edit your ship, instead of throwing it into the cargo. (Might also goes for other containers in other modules, not sure.)
- FSR just lowers my performance instead of giving me more FPS.
- Lots of other random graphical glitches, especially related to stacking transparency effects from like smoke for example (missiles, smoking docker in one mission, waterfalls, etc.).
And that’s just the stuff from the top of my head after about 100 hours. I definitely had not that much and not that severe issues with Skyrim, Oblivion, Morrowind, or Fallout 3. Kinda hoped there would be a patch for some of this stuff already.
Player spacesuit isn’t taken off in spaceships even though I toggled the option in the inventory
It only takes it off in settlements. The toggle specifically says so. That’s not a bug.
During a quest in New Atlantis I got stuck when I had to use the EM rifle.
Not sure what you mean by “stuck,” but if it’s the quest I think you’re talking about you have to shoot them until they ragdoll. I thought downing them was enough, but apparently the game wants you to fully incapacitate them.
It only takes it off in settlements. The toggle specifically says so. That’s not a bug.
Then why are crew members taking theirs off on the ship?
Not sure what you mean by “stuck,” but if it’s the quest I think you’re talking about you have to shoot them until they ragdoll. I thought downing them was enough, but apparently the game wants you to fully incapacitate them.
I mean that the bar didn’t fill up at some point no matter how much I blasted them.
Then why are crew members taking theirs off on the ship?
Ask the devs. Ships aren’t settlements, I guess. They take their space suits off on habitable planets, but you still keep yours on. If you go to the helmet section the toggle says “breathable areas.” It’s not a bug, just a weird decision.
I mean that the bar didn’t fill up at some point no matter how much I blasted them.
I don’t know what that means. There isn’t a bar to fill up, you just shoot them to “death.”
There’s a bar above their health when you fire at them with the EM rifle. Sorry but if you don’t know what you’re talking about, then stop trying to give advice, thanks.
I wasn’t giving advice, dipshit. I was trying to get clarification of your dogshit writting. I don’t know what you’re talking about.
The only “advice” I gave you was pointing out that you were wrong about something. Twice.
Thanks for proving my point and completely playing yourself. lol
ah yep that quest was another time I dissapointed the follower woman by forgetting about the EM gun and summary executing the affected people
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90% of what you are experiencing is due to a slow HD not loading assets fast enough. I have it installed on a NVMe and have had no issues like this.
It’s installed on a Samsung 970 Evo Plus M.2 SSD. If you think that’s too slow then I think you have no idea what you’re talking about.
It’s not, but it doesn’t rule out that there may be an issue with your setup.
Ah, yes, those magical issues that only affect one single game. Your entire argument that the described problems are almost all symptoms of a slow HDD is already an incredibly stupid argument to make but I guess you have to dig yourself further in with it after being proven wrong.
You are the only one here with this laundry list of issues, most of your problems stem from texture streaming issues due to a bottleneck on your system. Whether it’s the CPU, Hard Drive or GPU is for you to figure out.
If texture streaming is bottlenecked by my cpu then the game already has failed to use my hardware proper.
Yeah not my experience either. One point you made about the armory items not moving to cargo is not accurate. I have done that twice actually and each time my mantis gear and Livingstone pistol remained in cargo. Possible big with a particular armory piece or maybe you had a full cargo hold? I just know there is more to it than that
Full cargo is irrelevant, it stuffs items in there anyway, for example from your captains locker in the cockpit. You can find this issue through a quick google search.
I’m loving the game, but I’ve had characters pop in and out of spaces, through walls/doors, models that shake uncontrollably. There’s a bunch of issues with some planets having no breathable air and companions aren’t wearing a suit. Buildings with no air locks on one side that have airlocks on the other. I picked up an item that inexplicably was on the door, to move it back to where it was supposed to be, and got instantly arrested….There is a ton of things to patch.
Agreed, I’ve had a lot of NPC jank, sometimes items in the environment fall out of place randomly. I had a bug where I couldn’t land on Porrima III for a quest, I had to go to some other planets in the system, try to save, quit the game, come back, and it let me.
I sometimes wonder that people are so lax on the definition of a bug that they might say Starfield isn’t buggy. It has not been like game breakingly buggy, aside from my quest bug if that had kept up, but it’s certainly got a lot of low level bugs that amount to a reasonable bit of jank.
I had a couple game breaking bugs. Once I entered a building and the entire screen was very dark. I could not see anything with a flashlight, and could not turn around and leave. I had to reload. I also found a quest to mine 14 minerals, but the last one couldn’t be mined. The former wasn’t a big deal, but the mining bug drove me nuts.
I had to save scum the groundpounder mission because I got soft locked multiple times because an enemy ran off and unloaded before I could kill them to proceed with the mission.
Also, depending on the location, I’ve had multiple CTDs that required constant quick saving otherwise I’d have to do the same conversation repeatedly (Looking at you, GalBank in Akila City).
Yes, it is the most polished Bethesda game, but no, it is not “just as polished as TotK”. I’m sorry but that’s blatantly untrue.
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It’s just as polished as Zelda: Tears of the Kingdom.
LMAO
You need to learn what the term “polished” means.
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Dude got the magic copy of the game.
Personally, i got that same copy, the only bug i’ve encountered has been a missing housing that a robot would sit in, but the computer to control the robot was just floating next to it. I’ve always had weirdly good luck with Bethesda games though, so it’s not surprising for me i’ve had an almost bug-free experience
The only thing that’s happened consistently to me is companions continuing to sprint after I enter a door from a sprint and it’s never not funny.
Point me to an asset in Tears of the Kingdom that’s just floating in mid air. I’ll hold my breath.
I usually don’t care about small bugs and stuff. I mainly play older games and indies, so I’m fine with some bugs and odd things here and there. What gets me is Bethesda has basically trademarked having janky buggy games, and this game is no different.
The last Zelda game is so far above Bethesdas skill level it’s ridiculous.
Very tired of the number of people actively trying to police people playing this. It’s fun. It’s no Mass Effect or Baldur’s Gate, and it’s certainly not a GOTY, but it’s good.
Let people enjoy things.
The best way to play is to shut it off and just imagine exploring other planets. Seriously, this game fails to be entertaining even when it’s buggy as fuck. It’s just so goddamn boring.
You know what’s fun? Going through three loading screens to watch the same animation of a ship touching down on a planet for the zillionth time, to then get out and start sprinting/bunny hopping to a quest marker, do the thing, get back on the ship, fast travel to hub world, sell your shit, and lather rinse repeat. Or how about pointing your radar gun at the same alien rhinoceros eight times, and repeat that process five times to fill a different fucking checklist? You like campground management? How many campgrounds do you want to manage? 8? 16? up to 24? With another three loading screens between each one? Pick up the resources! What are they good for? Building more bases, of course! And mods, but only after you’ve dumped precious perk points into those skills. Speaking of - I sure hope you like doing chores, because you get slapped with a “Do this 50 times” task before you can put another point in. Oh joy!
Bethesda games always had a reputation for being boring, buggy clutter looters, but up until now there was still satisfaction in exploring and finding bespoke setpieces - one example that sticks out in my mind to this day, in FO4, the office in that first town that you can unlock to see a skeleton strangling another. It tells a story that you don’t get on the 990 procgen planets, and it’s shockingly scarce in the other 10 handcrafted ones that also suffer the issue of everything being cookie-cutter and too damn far apart. When I play this game, I don’t feel the love and care that other Bethesda games have. It feels empty and soulless, and it wastes so much of your fucking time to deliver that soullessness. I look at it and all I can think is “They spent eight years on this?”
Im having fun, but i enjoyed FO4 and TESV. Vanguard quest was quite good, main quest a bit meh, but im getting what i wanted.