• taanegl@beehaw.org
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    3 hours ago

    At that point, people were curious and decided to go deeper into the engine. Low and behold, it’s a game engine, based entirely on telemetry technology.

  • B0rax@feddit.org
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    5 hours ago

    At this point, streaming the game (just the screen content) would be less of a bandwidth hog.

    • Hirom@beehaw.org
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      2 hours ago

      This shows they’re not trying very hard to optimize the simulator, but instead throw hardware and bandwidth at it, and expect users do the same.

      Open world games like GTA allow flying over dense areas without using 180Mbps of bandwidth.

  • andyburke@fedia.io
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    9 hours ago

    Fuck this sim they said they would never make because 2020 was supposed to just be a live service.

    Plus, they didn’t deliver on tons of promised things, like multicrew.

    Don’t buy this, don’t trust MS.

        • mbtrhcs@feddit.org
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          9 hours ago

          because the earth is big and you don’t have a hard drive big enough to store it locally?

                • thingsiplay@beehaw.org
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                  8 hours ago

                  Imagine you would save all YouTube videos on your hard drive. You don’t have enough space for that (and time to download anyway). So the next best thing is to just stream those videos and parts you actually watch.

                  And this is kind of how this game works; it will only deliver those parts and download in the background (which is called streaming) what you currently visit and need. Because you don’t have enough space on your drive.

        • thingsiplay@beehaw.org
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          9 hours ago

          Live information from the earth like weather and other data. If its raining in your city, then it will be raining in the game at this place too. Plus the game does not have all other data anyway, because entire earth is too big for your drive.