• Poob@lemmy.ca
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    1 year ago

    I don’t see the problem. You can just take a multi action penalty for your second action. In fact, I think there’s an edge that reduces the penalty somewhere in the book.

  • 👍Maximum Derek👍@discuss.tchncs.de
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    1 year ago

    This made me decide to add homebrew equipment to my campaign: The beer potion bong. Need to swallow a lot of liquid in less than 6 seconds? This is for you!

    There’s also a rare version that rests your potions on your head and adds a straw, so you don’t need to use your free action to take the potion out of your bag.

  • Skabb@lemmy.world
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    1 year ago

    Depends on how strong the potion is. In 5e, healing is kinda weak, so bonus action makes sense. In PF2E, potions are stronger, so 2 actions (or more depending on what you got in hand) to draw and drink makes sense.

  • Royal_Bitch_Pudding@ttrpg.network
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    1 year ago

    I saw somewhere a homebrew that to use a Potion for Self is Bonus Action or Action. When used a Bonus Action you roll as normal,but as an action you heal the full amount.

    When giving to others it’s still the same rules.

    • Rheios@ttrpg.network
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      1 year ago

      Okay, chad faced joke aside (which is what I was going for there and couldn’t undercut it with =P) I do prefer more simulation based ruleset which sortof demands that at least some basic rules of physics are able to be mapped between reality and the gamestate. Abstractions can exist, and explanations can be provided (like the idea of a potion only being a mouthful/shot in quantity and/or size), but strain of an increasingly divorced rulest from the actual narrative is always a problem and should be avoided, imo.