Expected to arrive at the end of the year, Cities Skylines 2 increasingly shows what is his goal: after some promotional trailers, the game seems to aim for
Expected to arrive at the end of the year, Cities Skylines 2 increasingly shows what is his goal: after some promotional trailers, the game seems to aim for
I hope it isn’t locked into a liberalism ideology too much. If I want to make food and housing a human right, workers employed by the state, and/or democratically owned workplaces do I have the option for that?
My utopian city has no landlords or bourgeoisie and I hope I can make that happen.
Why don’t you go make a socialist city builder game, then? The means of production are right there for the seizing, my friend, go learn game dev right now.
No learn, only seize
Edit: guys I was making a joke. If you’re going to seize anything, please learn how it works first.
You mean “workers and resources” ?
Paradox has been very welcoming of modders in CS1, I see no reason why someone wouldn’t be able to make a mod for a socialist-inspired ideology in CS2, although that would be a biggg undertaking
Eh, there’s probably some easy workarounds to be “good enough”. Subsidized public housing (which I think will be in base game) to ensure zero homelessness, rent control measures, being able to tax the shit out of high income earners and provide subsidies to low income earners, and free/publicly funded public services like healthcare, education, transit (which should be in the base game) and I’ll be mostly happy.
Guillotine for billionaires would certainly be fun, but I’ll live without it. Having an economy 100% controlled by the state would be a bit too much micromanagement for me so I’m fine with business creation being driven by market needs.
If you can’t, I’m sure a mod will allow for experimentation along those lines.
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Do… do you not understand that city design and political and economic ideology are inextricably linked?