This strat is banned form the speedrun leaderboard, so the actual WR is still 2:23 (also completely insane). The fact that this is completely working as intended just shows that this game absolutely nails destroying reality with complex magic.

  • KoboldCoterie@pawb.social
    link
    fedilink
    English
    arrow-up
    12
    ·
    1 year ago

    Calling this glitchless is a little misleading, unless you’re suggesting that carrying spells over from one run to the next was intended / normal functionality. This also requires a mod-constructed wand that isn’t possible to get in a non-modded game.

    It’s still awesome from a theorycrafting standpoint, but there’s no one arguing that this is a legitimate speedrun.

    • Poopfeast420@feddit.de
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      1 year ago

      Defintely not glitchless, but still legitimate (in a way).

      The rules on the speedrun.com page for Noita mention the exploit, but for any% you need to count any runs to acquire the wand as well, making it pretty pointless. I also don’t think that you need a mod for the wand, just that doing it normally takes too long.

      Apparently they are creating a category specifically for this exploit, so that it doesn’t matter how you got the wand, and the 2s run would count.

      • KoboldCoterie@pawb.social
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        1 year ago

        I believe it’s technically possible to get a wand with that many slots, though it’d be unbelievably rare, and it would definitely not have anywhere near that much mana; I don’t know how much mana you’d actually need to cast this (it’s actually probably pretty reasonable because of all the triggers, though.) My understanding is that it’s like 1 in 10,000 to find a wand that can potentially have more than 26 slots, then you have to actually roll those slots, so it’s astronomically unlikely. It would be interesting to see a speedrun category that could only be finished using this exploit, and where the wand had to be built legitimately during the previous run. The 2-second one wouldn’t be reasonably possible, but one of the more reasonable ones would.

        That’d be particularly interesting since it wouldn’t be about building the perfect wand, just a functional one with what you could find (since even if it was very slow to work, it’d still be faster to make an inefficient one than to keep looking for a perfect one), and would require ridiculous mastery of wand construction to put something together on the fly.

      • ursakhiin@beehaw.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I definitely feel like it’s interesting. But it kind of ignores much of the point of speed running if it requires either a mod or the results of previous runs to accomplish without accounting for that.

        It would be like calling a video of the last few frames before hitting the final axe of Super Mario Bros representative of an entire run.

        The 2 seconds is a valid part of a complete run.

    • towerful@beehaw.org
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      It’s not a mod wand. Wands have a super rare chance of having more that 26 slots.
      I think there is an effort to gather seeds and locations of 26+ slot wand spawns, in order to try and make calculators/finders.

      I would agree that a run should be a run in isolation.