- cross-posted to:
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.zip
I only played a few hours of Dome Keeper but it was quite a bit of fun. There’s already a fair amount of variety possible in the runs but not so much that this isn’t appreciated.
Found it when i was getting into Godot and was looking for games that were made with it. It really is a cute game, super simple base mechanics but really nice design and progression.
I have put at least 30 hours in it, and found it fun to find different ways to do each run. I’m excited about the update because no matter how hard I try it gets pretty formulaic when doing a run when you have something solid in place that’ll get you to the endgame.
Managing your mind in this game is very satisfying. They include a long play mode that can be very enjoyable to zen out to. Plus the two different character classes having entirely different ways to move your resources and mine that are equally engaging, which is a balance I find most games struggle to achieve.
Dome Keeper looks a lot like Wall World. Are those from the same developers?
Apparently not, Wall World looks like a copy of it. Suspiciously similar art style, too.