• DragonTypeWyvern@literature.cafe
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      1 year ago

      In Ye Olden Days, DMs wouldn’t necessarily insist on people making new characters for every campaign, you could have your guy play with your regular group one day and some randos in a one-shot the next. If you’ve kept the sheet you might find a DM willing to let Chad Thundercock finally have his time.

      • seth1@lemmy.ml
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        1 year ago

        Fun fact: the y in “ye” when used as a definite article is actually a thorn: þ and still pronounced as “th.” This is from the character y being used as a replacement for þ in early printable typesets that did not include it. The unrelated second person plural pronoun “ge” also became “ye” and the two became confused in common usage. So, if you ever hear someone say “yee olde …” or similar instead of “thee olde …”, please remember how I’m a smug, self-satisfied bastard.

  • Fosheze@lemmy.world
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    1 year ago

    I swear, every time I roll stats it’s something like this. But it never matters anyways because I can never roll worth shit when it comes to actually playing the game. It doesn’t mater that you have 20 in a stat when your d20 rolls like a d8.

    • stebo@lemmy.dbzer0.com
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      1 year ago

      when your d20 rolls like a d8

      that’s when you send that die to die jail

      it can only get out when it rolls a 20 or pays 50 M

  • enki@lemm.ee
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    1 year ago

    This is why I always do a flat point buy for attributes. 78 points total, no ability score over 18 or under 8 before racial modifiers.

  • shadowspirit@lemmy.world
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    1 year ago

    We always do a session 0. Public rolls. 4d6 drop lowest. Stats top/down. Once you know your stats time to pick a class that works. It adds variability that some do not like but as a grizzled vet I embrace chaos.

  • Th4tGuyII@kbin.social
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    1 year ago

    I actually came up with a system I quite like. I start them with 50 points, then let them roll 4d10, drop the lowest, then take the total and allocate between the 6 stats.

    With a maximum of 80 points and minimum 53 points, it rewards players who get lucky without completely ruining the game for those who don’t. At the end of the day, it is meant to fun for everybody, not just the lucky.

    Edit: switch my numbers by accident

      • Th4tGuyII@kbin.social
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        1 year ago

        dl1? Is that keep lowest die?

        RNG is fun in character creation, but I don’t want to punish them in the whole campaign for poor luck. I prefer to keep their highest than their lowest.

          • Th4tGuyII@kbin.social
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            1 year ago

            Ah, so add an extra 3 on so the average roll lines up with the standard array. Fair enough, I might just start doing that. Thanks!

            Edit: Also, thanks for teaching me a new bit of dice terminology