• NaibofTabr
    link
    fedilink
    English
    arrow-up
    18
    ·
    8 months ago

    Probably some games did after the home rental market got started, but a lot of older games were difficult specifically to extend the experience. Cartridge storage was small, so if it was too easy you’d get through all 10 levels in less than a day and then feel like you hadn’t got very much for your money.

    • Lifecoach5000@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      8 months ago

      Well I guess I am just wondering how more rentals from a video store would benefit the developers financially? I mean I’m sure I could research but surely game studios didn’t get any kind of percentage from the rental places based on how many times a title was rented right?

      • xyzzy@lemm.ee
        link
        fedilink
        English
        arrow-up
        9
        ·
        8 months ago

        They didn’t want you to rent it multiple times. They wanted you to rent it once, be unable to beat it, but be intrigued enough that you purchased the game from a store. If you could play and beat a game in a single rental, there was little incentive to buy it (so the developers thought, and I imagine had some data to back it up).

      • NaibofTabr
        link
        fedilink
        English
        arrow-up
        4
        ·
        8 months ago

        More rentals = more demand = more copies purchased by rental stores (I can’t rent you the game you want if someone else has it right now).