• kaffiene@lemmy.world
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    4 months ago

    It’s because they have a near monopoly and take a huge cut of developer’s revenue

    • Xanis@lemmy.world
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      4 months ago

      Is 30% on average “huge” considering the platform and total number of averages monthly users? I know that number does move around a bit as well.

      I guess considering the ease of use for users and the fact that other platforms exist, they might be considered a monopoly only because nothing else of quality has shown up. It’s not like they’re buying out competitors and paying politicians to create laws and expectations to give them a competitive advantage. They’re literally just better than the other shit. Except arguably GoG which is solid in its own right, though not in the same ways as Steam.

    • 3volver@lemmy.world
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      4 months ago

      Last time I checked, Epic Games has plenty of money to compete. Monopoly implies competition is actively being stopped. Valve hasn’t done much to stop competition other than making a good product that people use.

      • kaffiene@lemmy.world
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        4 months ago

        No it doesn’t. Anticompetittive behaviour is a seperate issue. One often imployed by monopolists, but seperate nonetheless.

      • kaffiene@lemmy.world
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        4 months ago

        30% is a huge cut. Epic takes 12%

        When valve was establishing steam, 30% was justified. They had to invest in the product. They took a risk. They don’t have to now and they are profiteering.

          • kaffiene@lemmy.world
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            4 months ago

            And valve have admitted they’re making more profit than anyone else in the space. I’m not saying they shouldn’t be allowed a profit, I’m saying there’s an argument that they (and Apple via the Apple store) are taking too much from the work of others