For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

  • martenh@discuss.tchncs.de
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    10 months ago

    I’ve never understood this argument, most game engines are based on 20+ year old technology and have been updated throughout the years. Can the creation engine be improved upon? Definitely yes, but the engine’s age has almost nothing to do with it.

    • snooggums@kbin.social
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      10 months ago

      Their point is that the engine doesn’t show signs of being improved upon during that time and is still stuck feeling like a 20 year old engine.

      • tal@kbin.social
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        10 months ago

        If you mean just the Creation Engine, that was 2011.

        If you trace it back to Gamebryo, then Morrowind was 20 years ago, but I don’t think that one can say that even Skyrim looks much like Morrowind.

    • Narte@lemmy.ml
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      10 months ago

      Old or not it’s clear it needs a fundamental reworking if the same complaints persist across literal decades.

    • Kaldo@kbin.social
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      10 months ago

      Yeah, they can just append a number to it like unreal does and call it a new engine but that’s not what you actually want. It’s not a matter of a “new engine”, it’s them not investing enough into the existing one to make it feel more modern. I know some things like physics and animations are part of the “bethesda charm” but it stopped being charming after skyrim :P

    • schmidtster@lemmy.world
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      10 months ago

      It also is new, it used the creation engine 2.

      It would be like arguing that UE5 isn’t new just because it’s an upgraded UE4.

      • JasSmith@kbin.social
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        10 months ago

        UE5 doesn’t still have UE2 limitations. Gamebryo still won’t let me climb ladders. It’s clear that UE has been upgraded extensively, while Gamebryo has not.

        • dylanTheDeveloper@lemmy.world
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          10 months ago

          The one thing Unreal still has bug wise is the fact I can’t place hundreds of actors in a blueprints viewport because it lags like Satan but if I run code that spawns the same amount attached to said actor or drag the same quantity into the level itself it works without issue.

        • schmidtster@lemmy.world
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          10 months ago

          Every engine has its own different limitations.

          Not everyone cares about climbing ladders so it may not be something they feel is worth the effort to add to their engine.

          To say it hasn’t been updated extensively is frankly insulting and is also fundamentally wrong.

          • tal@kbin.social
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            10 months ago

            One thing I did want in Fallout 4 that I don’t believe it presently does is dynamic generation of polygons in curves.

            The game has environments with kinda curvy surfaces, but aside from the dynamic level of detail models, the engine can’t go throw spare horsepower at generating more polygons to make smoother curves. I think that that’s a good match with long-lived PC games, because people playing it years later on more-powerful hardware can burn their extra cycles on making things pretty.

            It’s not vital or anything, just think that if there’s one game where it’d be neat, it’d be Bethesda-type games.